2) Move your car
You may move your car to an adjacent hex, but you have to pay for it. The hex you are moving to shows what kind of materials you have to pay and the number chips shows how much. For example to move in a "6" wood, you have to pay 6 wood. However when you cross 1 of your own roads while entering, you only pay half of the costs (round up). To enter a "5" wool across your own road, pay 3 wool.
You may pay from your handcards and/or from your special pile. You may move more hexes in a turn.
Entering the desert is free. But leaving the desert is tricky. If you decide to leave, you throw the dice. If the number is equal or less the numberchip you are moving to, then you succeed. If not, you have to stay in the desert until next turn. You don't have to pay for it though.
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